Avariel are more delicate than their earth-bound cousins, with hollow bones to aid their flight. They have pale skin, often porcelain white. An Avariel's wings are usually white, but can be black, brown, or speckled. Avariel are also known to practice the dyeing of wing tips. Their eyes are slightly larger than normal and range in color from brilliant blues to green or purple. Their hair color normally is a silver-white or black.
Avariel are said to have the most beautiful voices of all the Tel'Quessir, and their songs are greatly sought after by bards of other races.
The winged elves known as Avariel by other elven races are a species of mercenary elves who took it upon themselves to make the world a more peaceful place for the elves. They never do anything without considering the effect it would have on their species and elves in general. The winged elves fought in six major wars. The first war was war against the dragons for control of the skies. Eventually it came to an end but left the winged elf population severely crippled. Their second war was a civil war. Eventually the winged elves managed to banish the hawk worshiping cult, they punished them by taking away their flight. However, they quickly used magic to take up traits of the hawk and became the "Raptorans". During the third war goblins were trying to take control of the forest for usage of the mining veins. However, the winged elves would not let them. The goblins allied with the raptorans to try to take over the forest but the elves fled through the haven realm taking their beloved forests with them. After that the five beacons were placed and what had belonged to the winged elves was replaced with desert that was inhospitable except for their thri-kreen allies who guard the desert till they return from the haven realm. Many years later, Kurtalmak and Grumush hid the misty isle in the haven realm. 10,000 years later winged elves returned confused as the world was in a worse condition than before.
Dwarves are hard for winged elves to get along with because of their opposite domains and behaviors. The only thing they share is sometimes the general region. Gnomes are a bit easier to get along with, but not that much due to domain. They share a common usage of magic. Orcs are hated by the winged elves and so is their spawn half orcs. They view all elves as friends, even evil species, because the winged elves believe that all elves should live together in unity regardless of the past and would go to the lengths of slaying a deity to achieve that unity. Winged elves view humans as corrupters of the elves and do not understand them and their practices. Previously the winged elves viewed them as allies, but because of all the damage dealt to the wilderness by the humans and the prevention of the creation of full blooded elves by mating with elves, they are regarded with fear. Half elves are viewed as a race that can be helped because winged elves have spells that can bring out their elvish blood, however they believe that any who turn them down on these offers is viewed as a lost cause. Winged elves hate dragons because they were nearly driven to extinction by them. Winged elves have great relationships with treants, centaurs and good & neutral fey. Winged elves view halflings as allies and will often help guard halfling caravans winged elves and halflings share the same love of family. Winged elves hate raptorans and view them as traitors and will kill them on sight in the wilderness. Winged elves also hate goblins for war with them forced them to flee to the haven realm. Winged elves regard lizardfolk as allies as they too live in harmony with nature.
Avariel Traits Edit
Ability Increase: DEX +2, INT+1 Age: Avariel reach adulthood at 60 years and cannot die of old age. Alignment: Avariel are usually true neutral, as they do not interact with the outside world. Size: Medium Speed: Your base walking speed is 30 feet. Wings: On your turn, you can descend from a height at a speed of 40 feet, taking no falling damage when you land. At 5th level, you gain a fly speed of 40 feet. Low Light Vision: A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions. Languages: Common and Elven