Race Features Edit

Ability Bonus: +2 Str OR +2 Dex

Speed: 50 Feet

Sight: Darkvision 60 Feet

Age: Crossing the lifespans of mortal and immortal, Dracotaurs live up to 200 years after reaching maturity at 13.

Languages: Draconic or Sylvan (see sub races).

Size: Dracotaur are larger than centaurs and dragonborns, standing over 7 feet tall from hoof to head, and up to 10 feet long (or about 30 hands).

Fey-crossed Reptile: Advantage on charm effects, immunity to magical sleep.

Breath Weapon (1/rest): You  can  use  your  action  to  exhale destructive fire. When you use your breath weapon, each creature in the area  of  the  exhalation  must  make  a Dexterity  saving  throw. The  DC  for  this  saving  throw  equals  8  +  your Constitution  modifier  +  your  proficiency  bonus.  A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Tailure to Launch: Your long legs and balancing tail grant you proficiency in Acrobatics.

Sub Races (Pick one of the below): Edit

- Centaur Upbringing:

  • Languages: Sylvan
  • Ability Bonus: +2 Wis
  • Training of the Forest Fighters: You are proficient in all simple weapons, as well as both long and short bows.

- Dragon Upbringing:

  • Languages: Draconic
  • Ability Bonus: +1 Con
  • Knowledge of the Ages: Your upbringing among the giants of ancient lore grants you proficiency in both History and Arcana.