Race Features Edit
Ability Bonus: +2 INT, +1 STR, -1 CHR
Speed: 30 Feet
Sight: Darkvision 60 Feet
Age: Lizardfolk mature faster than humans, reaching adulthood at 16. They also have shorter lifespans, with few lizardfolk living longer than 60 years. It is yet to be seen if the Illithid experiments have shortened or lengthened the lifespan of a subject.
Languages: Undercommon, Draconic
Size: Half-Illithid Lizardfolk are slightly larger than the average human. Your size is medium.
Natural Armor: If you are wearing light or no armor, your base AC equals 12 + your Dexterity modifier. You can use a shield and still gain this benefit.
Hold Breath: The half-illithid lizardfolk can hold its breath for 15 minutes.
Tentacles: You gain a Melee Weapon Attack which does (1d4 plus your intelligence modifier) in damage. This damage scales to 1d6 at level 4, 1d8 at level 8, and 1d10 at level 10. If the target is Medium or smaller, it is grappled (escape DC 12) and must succeed on a DC (10 + your Intelligence modifier) saving throw or be stunned until the grapple ends.
Mind Blast: (recharge 5-6) At Level 10, the half-illithid lizardfolk can magically emit psychic energy in a 30 ft. cone. Each creature in that area must succeed on a DC (10 + your Intelligence modifier) saving throw or take 1d8 + 2 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Broken Mind: The grafting procedures of the Illithid have given you an insatiable lust for grey matter. When encountering a new dead body for the first time, a DC 18 Wisdom save is required, or else you are unwillingly forced to devour the brains of the corpse with your tentacled mouth. At Level 13, this check extends to live creatures as well, requiring a DC 13 Wisdom save whenever encountering a new creature for the first time. The urges wear off after 30 seconds or when the mind has been flayed, whichever comes first.